

Shaggy and Scooby Doo Get A Clue!
In this series, which will begin Saturday, September 23, 2006,
Shaggy and Scooby live in the bling'd out mansion of Shaggy's Uncle Albert, solving mysteries with the help of a transforming Mystery Machine which, at the click of a remote, can morph into one of a number of modes of transportation. New Scooby Snacks infused with a top-secret nano-technology allows our canine hero to fly, become a towering robot or even turn himself into a giant magnet, which comes in handy as Shaggy and Scooby-Doo carry out their new mission: protecting the Scooby Snacks and keeping them safe from those who want them for evil.
Shags to Riches
More Fondue for Scooby-Doo!
High Society Scooby
Shaggy gets a call that his Uncle Albert has left his fortune to him as he has gone into hiding. He created a super secret creation, nano-technology, that has been infused in the Scooby Snacks. The bad guys, Dr. Phineas Phibes and his Field Agents are looking for it, so the Dr. can become invinsible and indestructable, but can the guys keep it safe?
Through a message from Uncle Albert, the guys discover that Dr.Phibes is in Switzerland, where he plans to melt a glacier with his lazer at the confrence on global warming. When Dr.Phibes find out Shaggy and Scooby are there, he hired Misty Swiss, and her dog Carla, to get rid of the boys before they can stop him.
Uncle Albert sends another message, this time that Dr.Phibes is set to abduct 3 renouned inventors from an event honoring them. He wants them to build an arsenal of weapons and discover new technology to help with his bad deeds. Now Scooby and Shaggy head over to the country club to keep them safe.